Playback

All media shapes have two playback options. They can be set to play in a continuous loop until another action stops the playback or they can be set to play once and then stop.

To determine the playback status of a media object use:

boolean getLoopUntilStopped()

To set the playback to loop use:

void setLoopUntilStopped(boolean loop)

Page generated: 2008-01-18 02:53:28 GMT TonicPoint Builder Developer's Guide -- Version 2.3